Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms

نویسندگان

چکیده

Abstract Teaching computer programming is an important topic. Due to Science and Technology initiatives, these topics are considered in different training cycles. For higher education, students must cultivate fundamental concepts for the development of software applications, which not only contribute knowledge languages but also opening guidelines computational thinking. However, selecting a proper tool can be complex. Especially diversity alternatives on web. Further, all them meet basic usability requirements. In this study, we present set platforms that seek develop skills based video games. The search consisted 4 stages: (i) definition research questions, (ii) scope review, (iii) execution (iv) platform selection. Finally, employ heuristic evaluation novice system determine best practices.

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ژورنال

عنوان ژورنال: Procedia Computer Science

سال: 2021

ISSN: ['1877-0509']

DOI: https://doi.org/10.1016/j.procs.2021.01.141